A Digital Playground
My latest project is 'Project Quest'!
Project Quest is the construction of a fully playable, multi-level platform game that will be replete with jumping, squishing, shooting, coin collecting and general platform game fun.
I have now constructed the working game engine, and am working on the basic level design. This is a simple 8-bit style platformer, and the current working title is 'NuMoon's Quest'. Already you can jump, get power-ups and squish or shoot enemies, but the levels are barely started, so not actually a playable game yet.
If you want to follow along with the progress, I have built in finish portals at the beginning of all of the levels for while I am building them all (so its easy to get through the game to test levels out). If you are interested, you are welcome to make suggestions and can do so by sending them to the below email address:
I have now built myself a dedicated sprite editor that pulls directly from the sprites file in the game. I do stil have to copy and paste the ASCII style code from the editor into the file (it's a lot of work and a security risk to allow direct editing), but it does mean that I can visually adjust the characters and then update quickly when happy. Below is the sprite editor at work with the new look character (made using this system):

Our character now has a shield and a power staff to aid him on his journey. Chests can be found in the game that give gold, a shield, or a shield and a power staff. The power staff allows us to shoot fireballs, so we don't have to get up close and stomp on the baddies that we might come across in our adventure.

